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Police radio scrambler
Police radio scrambler












police radio scrambler

police radio scrambler

However this is compensated by the lack of alternatives for stealth, while those for loud are numerous.

Police radio scrambler upgrade#

The ECM jammer is the second-most expensive deployable to upgrade by skillpoints (after the Sentry Gun), taking 21 skillpoints in total to fully upgrade.Take note that converted enemies will also be affected by feedback, countering some of its effectiveness. ECM Feedback regenerates every 4 minutes, allowing additional uses in hold-out areas.ĮCM Feedback does not affect SWAT Van Turrets (they will not turn like jamming does). So, if a heist is loud, or one is planning to go loud, ECM devices should be pre-emptively placed at areas where they're easily accessible and have an good area of effect once feedback is activated. Note that feedback can be activated even after the ECM device has already expended its jamming ability and is not necessary to sync feedback with jamming. In heists where enemies can build up and swarm rapidly, this can be extremely useful as a choke-point trap. The main difference is that ECM Feedback deals next to no damage to targets (1 damage) it incapacitates them, allowing players to kill them with little fear of retaliation. When used properly on loud heists, ECM Feedback is comparable to the sentry gun in that it provides swift and effective area denial. Therefore, this function is purely used for loud engagements or as a Plan B phase on heists such as Framing Frame or Election Day, where a ghost will pack their ECMs. In fact, if guards (even civies) are affected by ECM Feedback while the mission is still being stealthed, they will be instantly alerted and call the police.

police radio scrambler

Using ECM Feedback is somewhat contrary to the general ideals of the Shinobi tree, as it has no practical impact on the mission while it is still quiet. Affected enemies (with the exception of Bulldozers) will remove their helmets, but this change is purely aesthetic and does not make them easier to kill. They will often display an animation of clutching their ears and rocking back and forth, allowing the player to score easy headshots, even against specials like the Shield or Bulldozer (with the exception of Cloaker, who are immune to ECM Feedback). When activated, nearly all enemies within the range of the ECM are incapacitated. This interaction is instantaneous, and will disrupt the jamming sequence if it was still in use. A converted turret shoots law enforcers.ĮCM Feedback is activated by interacting with an already placed ECM. The ECM Jammer can also be used to "convert" the SWAT Van Turret for the entirety of its duration. Keycard-activated vaults still require a keycard to open and cannot be replaced with an ECM Jammer. This uses one of the jammers the player is carrying and when used for this purpose, the jammer has no other effects (i.e., it doesn't disable cameras, etc.). An ATM takes 8 seconds to open a door takes 4. However, they do have an effect on the train control panels in Murky Station and the override switches in the Yacht Heist to which they will be completely disabled until the duration of the ECM Jammer wears off, and using them at any point in Hoxton Revenge before the panic room is opened in stealth will render it unopenable without going loud.Īn ECM Jammer can also be used to silently open an ATM (allowing access to the money inside) and, with the aced ECM Overdrive skill, be able to open doors that require a keycard. However, certain objectives cannot be completed while the ECM devices are active.ĮCM Jammers do not have any effect on laser sensors, metal detectors, panic buttons or silent alarms, and placing a jammer will not work on cameras that have been fully alerted.

police radio scrambler

Guard pagers are not affected unless the heister has aced the ECM Specialist skill. When 8 seconds of effect remain the light will start flashing as well as its outline.ĭuring the duration of its effect, the ECM Jammer globally disables cameras (rendering suspicious people and activities temporarily undetectable) and cellphones (preventing alerted enemies and civilians from making calls that would trip the alarm). While it is active a small light on the front will flash green.














Police radio scrambler